Okay, so this blog is about northeast Iowa, but it’s also about my life to some extent. Which is why it’s imperative that I talk about Lee Carroll. Lee died last week, which led to me drinking a pint of Guiness in his honor, the taste of which has ensured that I will never ever ever be an alcoholic. Of course, it’s also led to me thinking about Lee, and everything I owe him.
I met Lee when I was a freshmen at the University of Michigan. I wanted to learn about role-playing games, and the most I had done prior to that was some old Marvel Super Heroes gaming with my brothers Jay and Steve. It was fun, and I even tried it out with one or two people at high school. To this day I’m not sure if it cemented my reputation as an unsalvageable geek or made people think I might be involved with a satanic cult. I went to the University of Michigan’s role-playing convention, and in an act of purest optimism signed myself up for two games—a generic fantasy RPG and a super-hero RPG, which took place within minutes of each other. The fantasy RPG was fun enough, and I learned my first real lesson about RPGs—they never stop when people say they are going to. If you get a bunch of gamers together and say they’re going to game from 6 pm to 10 pm, they will start promptly at seven and go until about midnight, unless the players and GM are in a really good part of the adventure, in which case the game will run until about 2 am. What this means is that the fantasy RPG finished about half-way through the superhero game, and I just couldn’t bring myself to enter in saying, “Hi, I signed up for your game. Can I come in half-way through?” So I stuck around, and after the game I approached this gentleman in his 60s, walking with a shillelagh-looking cane and dressed in the style of an Oxford professor. I introduced myself, and we started talking. Granted, I had to wait. Lee had a crowd of gamers around him, talking to him about the game he’d just run. Several gamers, most approximately the age of college students, were gathered around him, talking with him as though he were a college professor who had just delivered the most interesting lecture ever. However, I worked myself in, started talking, and was promptly blown away by someone who was extremely intelligent. The ideas he talked about in the five minutes or so we talked was enough to make me want to go to one of his games. Not to mention he’d obviously been GMing for awhile, and this was my chance to find out what gaming was really like.
It took me five years to learn that Lee’s style of GMing and my style of playing were almost utterly incompatible with each other. Lee had set up worlds upon worlds upon worlds, all with their own little quirks and intricacies. He wanted us to discover the way the universe worked. I more or less wanted to play a cooler version of myself and beat up supervillains. Let’s just say the result was interesting and leave it at that.
(As an aside, I’ve encounted several people who believe that role-playing games are somehow evil, that they open up your mind to Satan, that they lure you off the path of righteousness. I want to say right here and right now that I’ve been gaming for quite a few years, and that nothing has drawn me closer to Christianity than gaming, and nothing has pushed me quite so far from Christianity as other Christians helpfully telling me that I’m going to Hell, that God is punishing me and whatever other excuse their sociopathic minds can dream up. )
From Lee, I learned to run a game. It wasn’t always smooth, it wasn’t easy, and a few players did try to play “Break the GM,” but eventually I got good at it, which would save my sanity a few years later. I also learned about story, about being able to fold in ideas, and I also got a sense of what I liked and didn’t like. It’s one of the few times where I’ve been presented with something and thought, “Yeah, this is definitely meant for me.” It’s a good feeling to have.
As the game went on and I got to know Lee better, I learned about his life. Things like he graduated from Harvard, his grandmother helped create the constitution of Ireland, he was a member of the Coast Guard, and he was a navigator on a spy plane during the Cold War. There was a lot of other stuff he’d done, too, but those were the big things.
Eventually, I had to leave. I didn’t really want to, but as is so often the case in life, sometimes you do things you don’t want to. Sometimes you have to do things you don’t want to in order make things better for yourself. I drifted away, and I found other gaming groups. When my life was in the middle of falling apart, I started up a Star Wars campaign with two or three guys, and I don’t think I’m exaggerating when I say it helped keep me sane during a time when nothing else was going right. I would get back from my crappy temp job or, worse yet, crappy fast food job and start planning out what my players would get involved in this time. Every week we’d get together. Sometimes I’d have to steal one or two slices of pizza because my money had gone toward paying rent or the electric bill or just trying to keep one of several bill collectors at bay. I also discovered I had a talent for gamemastering, and I drew heavily on Lee’s influence with overarcing plot points and all manner of things to be discovered, although I definitely threw in some influences of my own as well. Even after I’d gotten back on my feet and finally had an apartment that wasn’t a slum, the game kept going and I think even the worst gaming experience I’ve had has still been pretty good.
When I moved out to Iowa and came back to Michigan to visit, I tried to see Lee and his wife Anne. It wasn’t easy—Ann Arbor is, to be charitable, a bit of a detour in a drive that already takes a half day, and I have a laundry list of places to go and people to visit when I get to Michigan anyway. Whenever I got to see them, though, they always remembered me, even though a lot of new people must have joined VOX since I left. Lee would come out from whatever he was doing, and we’d talk. Actually, he’d do most of the talking. I mostly added whatever I could to the conversation and just went along for the ride.
One of the last times I talked with him, I mentioned that I was going to be very disappointed if he didn’t regenerate when he died, a la Doctor Who. Part of me is still kind of wishing for that.
I’m getting to the end of this, and I realize I still haven’t talked nearly enough about Lee. I haven’t talked nearly enough about gaming, for that matter. Perhaps that’s for the best. It’s a life—you shouldn’t be able to condense a life well-lived into a few hundred words. It should span volumes, fill up a few volumes of the ol’ Encyclopedia Brittanica. He should have his own wiki, for the Internet generation.
One thing I want to say, and then I’m done. There’s a lot of focus on making one’s mark in the world, and the generally accepted way to do this is to become famous. Get on a reality TV show and let the world see your antics and hope you get popular. Alternately, you’re supposed to become filthy rotten dirty stinking rich (Warrant reference for the win) and win at life that way. What goes unmentioned, and criminally unappreciated, is that another way to win at life is to live it to the fullest. Get out there and do what you love. Be unafraid to fail. I meet too many people who are stuck in their lives, like it’s a maze they’ve constructed around themselves, intentionally placing dead ends in every path. Why do that to yourself? Why listen to all the naysayers and mean-spirited critics around you when you can just strike out and do exactly what you want to do? It’s what Lee did. It’s what a lot of people who knew him have done. I think everyone should do this, myself included.
So, while I’m still sad, I just want to say get out there and live your life. It’s way too good to miss.